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Posts posted by blacklaw
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I will be the first to say it but i think we may need to switch TS over to discord ( reason) 90% of the players I am running into in PUG use discord and when we ask them to join TS they have to go install it had a guy calling me a old head lol but i think even though i had issues with ti it might be the best thing to do moving forward . Or do we still have one ?
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yes blind just told me lol
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yes we have been trying to bring in new players the only issue is if there are no admins on it takes so long to get them in and able to talk. would it be possible to make like 2 of the PUG channels that would allow for them to join to play and not be forced to go to the site first and then is they want to continue to play then they can register . Example we had a guy who just wanted to play with us but it was hard for him to come play because he had to jump thru 3 or 4 things just to be able to talk in the channel
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Goonies is kool played pug with him thunbs up
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iu would like to see a 24/7 the boat server with shotguns
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yep played with Hondo crazy MF lol
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Ya good guy been on ts
Sent from my SM-G900V using ATR Gamers mobile app -
BATTLEFIELD 1 / 09.19.2016
What We Learned From The Battlefield 1 Open Beta
We’re making changes to Battlefield 1 based on your feedback.ByDaniel BerlinHello everyone! My name is Daniel Berlin, and I’m the Lead World Designer on Battlefield 1. I would like to give you all a big THANK YOU from everyone here at DICE Stockholm for helping make the Battlefield 1 Open Beta the biggest Beta in EA's history. It’s a real treat to see the game being played by our fans and newcomers alike! Every single issue you encounter, every bug reported, and all the feedback given is invaluable to us here within the development team. Trust me when I say that we listen closely to all of your comments.
But what does this mean? Well, first off I’d like to talk to you about the Conquest game mode. When we build a new Battlefieldgame it’s important for us to try new things, we want to stay fresh and renew the franchise with each new installment. However, it’s equally as important that we take the feedback that you, the community, are giving us. That is why we're going to be making changes to the Conquest game mode ticket system for launch. The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match. You have spoken, we have listened!
We have also been monitoring and listening to your comments in regards to the Rush game mode. It’s super exciting for us to bring back Rush for Battlefield 1, and we are aiming to make it the best Rush experience to date. We are making tweaks to the game mode as we speak with your feedback as the backbone to the entire process.
We're also looking into balancing other elements, including the weapons and vehicles. The Light Tank, which is a bit too effective in the Open Beta, will definitely receive some work, and we agree that Horses can take a few too many rounds at the moment. We've also learned through the Beta that you guys need more tools to deal with vehicles earlier, which we'll definitely look into (including a Gadget for the Support class which should help neutralize powerful vehicles).
I hope you all had a great time playing the Battlefield 1 Open Beta, and I can’t wait for October 21st to come around so you'll be able to see everything else the game has to offer. Who knows, maybe you’ll find yourself on my Squad in Battlefield 1.
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IT was funny that this popped up today but was intresting and s few good pics of what the real tanks and such looked like from WW1
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Win 10 and it was just running and then this poped up
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See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.Net.WebException: The operation has timed out.
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
at System.Net.WebClient.DownloadString(Uri address)
at System.Net.WebClient.DownloadString(String address)
at ATRGamers.ATRSeeder.Core.Context.SeederContext.ImportSettings(String filename, String version)
at ATRGamers.ATRSeeder.Forms.MainForm.<TimedServerListRefresh>d__9.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1063.1 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ATRGamers.ATRSeeder.Forms
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/ATRGamers.ATRSeeder.Forms.exe
----------------------------------------
Geckofx-Core
Assembly Version: 22.0.6.0
Win32 Version: 22.0.6.0
CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/Geckofx-Core.DLL
----------------------------------------
ATRGamers.ATRSeeder.Core
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/ATRGamers.ATRSeeder.Core.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Deployment
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Geckofx-Winforms
Assembly Version: 22.0.6.0
Win32 Version: 22.0.6.0
CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/Geckofx-Winforms.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Net.Http
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 4.5.0.0
Win32 Version: 5.0.8.16617
CodeBase: file:///C:/Users/brian/AppData/Local/Apps/2.0/72VKPPEB.GW4/BTBK8A9Q.EAH/atrg..tion_0000000000000000_0000.0001_484d8aba8f183446/Newtonsoft.Json.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.ComponentModel.DataAnnotations
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
Assembly Version: 0.0.0.0
Win32 Version: 4.6.1063.1 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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welcome ball everyone
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Well I was a member of U rock and i coach Semi Pro Football and when our season ended i cam back and seen guys i know in ATR so i figured i should apply and I am more than happy to answer and questions
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- Are you 17 or older?: Yes
- Which games do you play?: Battlefield 4
- What other games do you play?: none
- Clan/Guild History: U rock
- Why do you think ATR Gamers would be a good fit for you?: know alot of you guys
- Anyone refer you to ATR Gamers?: @HappyUnholy
- Tell us a little about yourself.: im Old
- Do you agree to the Guidelines & Rules: Yes
- Are you 17 or older?: Yes
Member Voice Chat Suggestions
in Suggestions & Bugs
Posted · Edited by blacklaw
Is discord the same atrgamers.com ?
nvm i found it deep in the forums
https://discord.gg/DzqAPMx