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Ulqui

ATR Associate
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Posts posted by Ulqui

  1. I didn't know this, but when you go in for heroic attempts, you get saved despite not downing the boss :( I think I can come in For Hagara onwards.

    yea, that's why I said I felt bad for just having u saved for no reason =[, on the bright side, we killed zonozz yesterday =]

    Blizzard clearly designed the fights, even hard modes, around giving 10mans leeway when it came to DPS. For example, on Ultraxion Heroic 10man you needed something like 34k dps to beat enrage. On 25m heroic you needed 41k.

    This is represented in WOL parses. The 25man parses are always higher. They assume that you are missing raid buffs. This helps. A raid in 378 gear could possibly do heroic morchok from a dps standpoint if you had a great raid group with full buff/debuff coverage. If you were missing critical buffs (5% crit, 8% spell damage taken, 10% spell damage), it would be hard if not impossible. That's only for DPS. If you have undergeared healers, I dont think its possible to do heroic morchok, although the 10% nerf certainly helped.

    don't know where you got that info from... our first ultraxion kill we had 2 ppl at ~24k and the rest were above 30k

  2. This is going to be a weekly run to get everyone who participates their mounts, I'm not interested in doing a one-off thing. It will be 7/7 weekly since we'd have to re-clear to get a crack at Rag.

    We might extend a lockout once or twice while learning but then it will (Of course) be 7/7 as we repeat the kill weekly. If you don't mind bearing with us as we learn the fight, siphoning essences should be do-able. I assume you'd be bringing your lock?

    well i guess i might as well since i can't get into another group on my lock

  3. are u guys continuing a rag lockout or are you going to kill the other bosses as well? if you're going to kill the other bosses i can come. i need to siphon essences, but i already have the mount so more incentive =]

  4. Herald of the Titans is gonna be really tight to get before the expansion comes out, you have 5 weeks to farm the gear necessary for the achievement. However the achievement itself is not hard anymore with bigger health pools and the new physical mitigation changes that 4.0.1 brought. Same goes for Bane of the Fallen King.

    Put me in the list or I'll kill you

    PS I think the video effects for Cosmic Smashed is bugged and you can't see it at all

    larger health pools mean you have to heal harder for anub'arak

  5. Just saw this now - odd usually i get an email. This was back when the succ was the best aff pet. I had to use felhunter for cho-gall to help with interrupts.

    Thats what.

    the what was addressed to "glyph it"

  6. The fact that he doesn't need a healer is only because his health pool is so large that he has the time to react to damage spikes. The Point of View of EJ is not how much healing you need but how much damage you can reduce/mitigate. Sure, it works for him, but you're in a top end raiding guild where a dk tank has to be able to do that kind of self healing in order to remain competitive with block tanks.

    The point of mastery for warriors and paladins is to incease our block which isn't actually avoidance but more of a mitigation stat. The further a tank is from the 102.4% minimum avoidance, the spikier the damage he takes is. Blood DK mastery is meant to act as a block since they don't have shields and therefore don't have the armor/mitigation of other tanks (which they also make up for with ridiculous amounts of self healing).

    Finally, the article does not state definitively that mastery is the best stat to gem for, but that it merely increases survivability. However, if Agroshibs is able to keep himself alive without a healer than he is definitely doing something right. However, I've noticed that Death Knight tanks have a much larger spectrum of variable damage taken because there are so many ways to play the role as a tank. Some DK tanks take alot more damage than others because they don't have the timing or experience to mitigate damage like block tanks can naturally do.

    Whatever works, I suppose. I've seen tanks in guilds who were doing heroics a month or two into cata who were stacking stam and they did well enough without the mastery. Mastery doesn't actually reduce the total amount of damage you take too much in the long run, but simply makes it less spikey. That's the reasoning behind warrior/paladin mastery stacking, but otherwise I'm just quoting EJ.

    i suppose varies in fight.. heroic nef takes our tanks down to about 30-50% when they run out of cds for electrocute (who stack stam), and not to mention shadowflame breath normally comes at the same time which i can't really see someone gemming for block survive unless they have cds from a pally or priest.....and i can see a tank dying pretty quick on p2 heroic al'akir unless they're a pally or death knight since melee is such a small portion of the dmg

  7. stam>mastery for dks

    death strike and rune tap heals ftw

    Quoted from EJ at 3:00 AM on 6/2/2011

    "Stats and gems

    [...]

    How to gem is not yet conclusive, however there is a strong argument developing that you should bias avoidance and mastery rather than stamina.

    [...]

    Mastery as a stat does not increase your classic EH [Effective Health], but increases your survival, as does avoidance which will be a more interesting stat choice in Cat than it was in WotLK."

    The post was updated for 4.1 on 4/27/2011

    Stam only increases your Death Strike Healing if you are at the floor of damage taken. Dont forget that death strike goes off of your damage taken in the preceeding few seconds OR a % of your hp, whichever is greater. Sure, rune tap scales but how often do you use that? Surely not nearly as much as Death Strike. The people doing the theorycrafting are worrying about HEROIC content now, not normal content and heroic content is all about survivability and getting hit like a truck. You're getting hit so hard that your DS healing will almost never be based off of your max HP. Furthermore, great DK's are able to line up DS's to act as mini-CD's for damage bursts. They get hit a bit harder than other tanks but when it comes time for them to not die, a DK has all the tools necessary to guarantee his or her own survival. Blood shield plays a huge part into this niche so mastery is usually the preferred way to go for heroic content right now when it comes to DK's

    rune tap is a 30 second cd (will of the necropolis resets this cd whenever the dk is brought below 30%), vampiric blood is a 1 minute cd... not to mention blood dk mastery is based off of death strike heals which means that more stamina indirectly means more mastery

    i'm just going off experience as a healer healing a blood dk. we're able to 2 heal heroic conclave of the winds in 10 man because agroshibs doesn't need a healer because he can heal himself indefinitely, we were able to kill sinestra because agroshibs doesn't need healing at all because death strike spams pretty much get him topped, he's able to tank 2 bosses at once for heroic omnotron and not die, he's able to tank onyxia in p1 and nef for p3 without a healer... etc...

    i only have a level 80 dk and haven't played him since wotlk, but agroshibs tanks so well with them with average gear that i'd think he knows what he's doing

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