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Generate

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Posts posted by Generate

  1. Spellblade Aluriel

     

    Fire Adds - DK Can grip them away to help us spread them 8 feet apart incase we fuckup.

     

    Arcane Add - All Ranged should get far away from melee to avoid orbs spawning on melee ( Happened alot tonight)

     

    ^ From all the videos ive watched , melee and tanks are fully in a clear spot to DPS before Orb Detonation

     

    everyone stacks on group while orbs land and you do a circle so all the arcane elementals spawn in a huge clump - then you aoe.

     

     

     

     

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