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MMO-Champion Feed - CodeCraft – Under the Hood with Blizzard Engineering, Part 1


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CodeCraft – Under the Hood with Blizzard Engineering, Part 1

Mythic Plus Systems
  • Record a watermark of mythic + level when determining keystone level
  • Design team determines what combinations of keystone affixes are possible
  • Dungeon reads keystone when it's placed and allows design team to modify dungeon based on what the key turns on.
  • Design team also is responsible for implementing the chest and rewards at end of keystone dungeon

Overwatch Patch Days
  • Patch cycle starts days to weeks before patch.
  • Red and blue deployment cycle for patches. Testing happens on one cycle to prepare for launch day

Technology Challenges
  • Team had to deal with the growing pains of being a multiple platform system
  • Integrating all games through one platform helps immensely

Learning from Warcraft Patch Days
  • Try to avoid surprises and downtime
  • Went from over 8 hour deployments to much faster with red/blue deployment

Getting into Design Industry
  • Look at team culture and your fit within it
  • Try to do side projects and consider the scope
  • Finished projects are much better than larger scope projects
  • Don't forget a cover letter!

Mythic Plus Affixes
  • Wasn't necessarily an engineering challenge
  • Content creators design the affixes, designers just see code and implement it
  • Designers run scripts to add additional functionality based on affixes (such as conditional upon enemy death)

Lag in Blizzard Matchmaking
  • New technology also involves infrastructure
  • Data centers all over the world
  • Evaluate where players are coming from
  • Understanding where to put servers
  • Always trying to reduce ping
  • Data collection helps the speed at which network team can respond to concerns

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