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World of Warcraft Boss Design Workshop
Several members of the Warcraft team are sitting down to discuss boss design! More news to come!

Pre-production Meeting
  • Determine setting and story
  • What bosses are inside?
  • Get enough info to create a 2D setting

The Setting
  • Quest designer for the zone dungeon resides in is brought in for dungeon meetings
  • Stormsong Valley is based on ship production
  • Sea Priests have magical dominion over the ocean

Shrine of the Storm
  • Story involves uncovering dark secrets of Stormsong Valley eventually leading to Shrine
  • Giant Water Elemental Boss
  • Dungeon takes place on shore and cliffs and eventually into the shrine.

Rules
  • No bad ideas
  • Throw ideas around and see what sticks
  • Bad ideas might lead to good ideas

Water Elemental Boss
  • Boss currently has no abilities. Panel is the actual process
  • Wanna see Sea Priests channel the ocean into boss
  • Want focus to be on the elemental itself
  • Is the room flooded?
  • Physical form could have no water, but when submerged could flood the room

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