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Chuck_Mawhinn3y

ATR Associate
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Posts posted by Chuck_Mawhinn3y

  1. I'll have to check that out, my underwater is not going well and am thinking of going back to land but looking for a suitable crag to build a cliff house or I might look at one of the aurora castles from the twilight


    Sent from my iPad using ATR Gamers mobile app

  2. 1 hour ago, Mastric said:


    It needs to be massive and OP, filled with NPCs!

    Sent from my SM-N930V using ATR Gamers mobile app
     

    build a market again with stalls to sell our stuffs?

  3. What ever we end up with at this point there needs to be a teleport building or room and I think we need a list of players and who wants their base accessed from spawn


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  4. @mastric Thankyou for your efforts on the new world Logged in this morning and all was fine had my inventory, did not fall to my death looks like the biomes are correct, mort built some black magic thing near spawn, and the ark is up and running.

    WELL DONE SIRIMG_1480349913.864262.jpg.33f97fc41af8a6

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    • Like 1
  5. Enderquaries stop on conduits

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    Ahh was not aware I don't think I have any there but there may be a routine one there I'll check in a couple of hours currently 2 1/2 hours from home driving IMG_1480278936.688546.jpg.fbf1633b51f67d


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  6. 6 hours ago, HappyUnholy said:

    Seems like @Mastric got everyone's issues straightened out. We all give you a hard time and probably drive you crazy with our issues, but we do certainly appreciate you figuring this crap out. :)

     

    well said thankyou.

     

    btw my base is 1/2 quarried but for some reason it has stopped i'll figure it out this afternoon when i get home.

  7. well i got in but timed out 3 times now getting unknown host just move the server i'll do my own thing this is frustrating.

    ok got things going ended quarry is taking my base now but won't be able to connect till tomorrow to finish the job

     

    /profile/1-mastric/" rel="">@Mastric well i got in but could not open the chest or my me system tried to break the chest now its gone so im done its been fun.

     

  8. 14 minutes ago, Mastric said:

    @Chuck_Mawhinn3y swapped your bag of holding to a draconic chest, see if you can get in game and place it down quick.

    ok i'll try but may have to wait till im at my computer tomorrow.

     

    will the same thing happen if i put a few into the me system before removing the rest of the drives, i cant hold all my drives in my inventory.

     

  9.     * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar
        Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
        EnderIO: Found the following problem(s) with your installation:
                      * An unknown AE2 API is installed (rv3 from appliedenergistics2-rv3-beta-6.jar).
                        Ender IO was build against API version rv2 and may or may not work with a newer version.
                      * The RF API that is being used (1.7.10R1.0.2 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.0.7 from StevesAddons-1.7.10-0.10.16.jar).
                        It is a supported version, but that difference may lead to problems.
                     This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
        Stencil buffer state: Function set: GL30, pool: forge, bits: 8
        AE2 Integration: IC2:ON, RotaryCraft:OFF, RC:ON, BuildCraftCore:ON, BuildCraftTransport:ON, BuildCraftBuilder:ON, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF, OpenComputers:OFF, PneumaticCraft:OFF
        Launched Version: forge-10.13.4.1614
        LWJGL: 2.9.1
        OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.4358, Intel
        GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

        Is Modded: Definitely; Client brand changed to 'fml,forge'
        Type: Client (map_client.txt)
        Resource Packs: []
        Current Language: English (US)
        Profiler Position: N/A (disabled)
        Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
        Anisotropic Filtering: Off (1

     

    ill just waiti till tomorrow when i can use my computer

     

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