Jump to content

Lyntha

A Registered User
  • Posts

    2556
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by Lyntha

  1. Interrupts: In 25M, we will be in need of more interrupters. This speaks to more of a learn your class as best as you can point. If there is anything that you can do to better stay alive, do more DPS, heal better, help on a mechanic, please do so. Learn not only what you can do individually, but how you can help the raid as a whole.

    I think there needs to be a more solid plan on managing interrupts, such as an interrupt rotation or something. On fights like nef and maloriak, interrupts are absolutely critical and should be handled appropriately. Maloriak is especially tough on 25 as there are multiple things to interrupt on the same boss and the interrupt sequence will vary. For example:

    Interrupt 1 --> Dps 1

    7 seconds later: Interrupt 2 --> DPS 2

    11 Seconds Later: Interrupt 3 --> DPS 1 and 2 both interrupt

    6 seconds later: Interrupt 4 --> DPS 1 and 2 are both on CD

    DPS will have to work together to ensure smooth interrupts and talk amongst themselves and this is not a challenge on 10man.

    Otherwise, this whole thing appears to be very well thought out by you Rebel!!

  2. This is a bad idea at this time, In the the middle of content you want to halt progression to experiment with new people and people we all remember from ICC as not being the greatest. Also your mixing two struggling groups with bad attendanve in hopes of getting what exaclty? Maybe this would work better in 4.2 but for now I feel this is a waste of time.

    Read rebel's words here:

    Now, for the last couple months, we have seen some steady progression with the three ten man groups. However, there have been a few setbacks as well. For one, we have become a little fragmented within the groups. We are usually looking for someone to fill some spot on different days and often we have to gear some new people which cause experienced raiders to have to sit, etc. As a whole, it puts a strain on the groups because the new guy is a mystery as to whether he is going to pan out or not. On the other side, we have a lot of people who are fully capable of raiding, but we don't have the space for them in a 10M group format. Those players get frustrated and don't show up enough because they know they won't get spots. The perception of such raiders begins to unfairly decline and we end up not being able to count on them for filler spots when necessary. Ultimately, everyone loses out. Another drawback to our current system is that the input a new or experienced player gets in a 10M more often than not is limited to the members of the 10M group they ran with. If group 3 gets a new player and asks how he can improve after a trial raid, only 10 people are there to give input because some intangible things can only be commented on if seen within the raid environment. That player can ask advice to someone in another group who plays his class but that player never saw him in action.

    It would be one thing if we had 10 or 11 100% attendance raiders but right now we don't and having two or three people different every night is going to impact a 25M raid (2/25 = 8% of your raid) a lot less than a 10M raid (20% of your raid). I don't know which would be best but I see Rebel's logic. I'll personally be raiding and there 100% regardless of what is decided :)

    I would really prefer the idea of doing a loot council. In the past, the only drawback of this system has been the time it takes to make the decisions. Imo, it should be done quick so we can move on to the next boss. I am leaning towards a group of 3-4 people per run who do the council. From what Thrai said, it would be nice to keep it just between officers. However, the loot that everyone gets should be pubilcly displayed in some form on the site so everyone knows who has gotten what on whichever day. This will keep people more honest and ultimately help the loot council make decisions faster. Also, to Berms's point, do not wait for loot to be distributed, keep pulling trash so we can get to the next boss faster. This speaks to the point I made earlier about delegating people to mark/pull and do other duties.

    This forum ate one of my posts! I wouldn't mind helping out by running the raid through trash-clearing as I said so that the officers can focus on gear decisions.

    To speed up loot council, make sure who can use the upgrade first. One of my old guilds would prompt everyone who could USE an upgrade (Regardless of other factors) and the officers decided who got the item. So for example:

    "/rw MS Roll [Awesome sword of Awesome]

    The people who could use it roll then the officers decide in O chat or whatever who gets it. If nobody wants it for MS, they go:

    "/rw OS Roll [Awesome sword of Awesome]

    The people who could use it roll then the officers decide who get it. This also guarantees that your raiders who raid in multiple roles (Like a DPS who heals on healer-heavy fights or a tank who dps's on single-tank fights) get geared up before your raiders who only play 1 role, as this will help the guild progress faster.

  3. I would like to help out where I can rebel, even if it's small stuff like coordinating trash pulls or tanking assignments. Let me know if I can help.

    Regarding loot: I don't care what loot system you guys decide on as I raid for the fun, not the purps, but I do have to point out that I think that doing a loot council with random non-officers involved sounds like a terrible idea. In all of the high end guilds I've been in, they've all used an officer loot council and its always worked great because the ones deciding the loot are, well, officers. They have the advancement of the guild as their number one priority and gear people appropriately. When assigning gear, you have to make hard choices like "yeah our 100% attendance awesome healer just got 4 pieces of loot recently and the 66% guy didn't get shit but what's more efficient for the raids progression, gearing the guy who will be there when we need him/her most or gearing the guy who won't". Same thing with dps, are you gonna gear up the guy who consistently tops meters, or the guy who consistently stinks it up (class equality issues aside of course). I don't foresee some non-officers making these choices correctly in the battle of Equity vs. Efficiency. If there ever is an issue where an officer is showing favoritism regarding loot, it should be quickly fixed by the other officers. That's why its a loot COUNCIL and not a loot dictatorship :)

    Another thing, don't go with some silly totem pole system or something, go with something that will gear the raid in the most efficient way possible imo.

×
×
  • Create New...