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Prydain

ATR Associate
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Everything posted by Prydain

  1. From my post on the realm forums (http://us.battle.net/wow/en/forum/topic/3881715027)
  2. I say they are fun in comparison to the other bosses in Dragon Soul. Hagara is lacking an extra mechanics for the regular phase and a sub 35% phase. Blackhorn I would say is the best fight done. You have 2 phases, on the first one each role has something to do. Tanks have to make sure to rotate adds for every wave. Healers have to make sure to keep the raid stable and rotate cds for the Onslaught, and the DPS has to focus on sappers while making sure to kill the drakes & vyrkul-dudes in a timely manner. All while everyone is making sure to avoid the charge & standing on the barrage. And you still have another phase to go. LFR is fine as it is, I love gearing my alts there and not spending a lot of time wiping. But the problem is that it 'decided' how to the other difficulty levels were going to be designed, and that's a huge design fail. Like I said in my previous post, DW fights are pretty bland when you compare them to the previous tier end-bosses. Spine should have been similar in design to Nef/Alakir/Chog/Rag, while Madness to Sinestra. That's not saying it should be as hard, but comparing them when it comes to mechanics and about same amout of effort. When you are Raid Leading Madness how much stuff do you actually have to organize compared to Nef? Just where people are going to stack on the last platform and when you are lusting. And I'm hoping T14 won't be decided by LFR again otherwise encounters are going to be pretty bland.
  3. I feel that Dragon Soul boss fight design was really lackluster for the majority of them. Only fights I found well done were Blackhorn, Yorsahj, Hagara, Ultaxion. I think LFR affected the normals and heroics in a very negative way. Look at Madness for example and compare it to Ragnaros, on H Ragnaros had an extra phase while H-Madness just has extra adds for each platform. A lot of the fights seemed 2-phased and made them very boring, especially if they are really long (madness). This tier is definitely not my favorite. Regarding only having 8 bosses it sucks big time. Having ~12 bosses make the progression curve a lot smoother and gearing a lot better.
  4. Alt run kills Madness and is 8/8!
  5. just the skyrim pic seemed out of place
  6. Oh no, I'm still playing my rogue, I can go sub for six bosses (I wish they would revert back to Ultraxion's face being backstab-able).
  7. I prefer my shaman over my rogue, but only because combat is boring. I love and miss enhance gameplay during ICC, I've been trying out Subtlety and it is pretty fun keeping me thinking all the time.
  8. The easiest strat for H-Morchok is having 2 grps of 1 tank, 2 healers, 2 dps. Because he splits at 90% and you can't tank them on top of each other. I gotta talk to jesse and ken
  9. Bump for tomorrow night -Updated healers and tank, I want to get the same 10 ppl every Saturday to make the run consistent
  10. Once my group gets doing Heroics I will need an extra healer JUST for H-Morchok. Let me know if you are interested.
  11. Ultraxion, only people who needs to hit Heroic Will are the tanks Warmaster, only change is no sapppers Spine, no Barrel Roll, no healing debuff, no stun. Which means kill 1 Corruption and 1 Amalgamation per plate (if you kill the tendon in 1 'exposure') Madness, no change at all (just lower numbers)
  12. You misunderstood it Mastric. This run that I'm putting together is for when 4.3 goes live. What I said about PTR is how to "smooth" the run goes, because people are always leaving after a wipe/kill and so you would spend a lot of time waiting then explaining and such every time you have to pull a boss. I edited the original post to avoid further confusion.
  13. I'm going to try and put a LFR consisting of just guildies, considering our total raiding roster consists of at least 50 people. The date for this to happen is on Thursday at 8pm to 11pm the week when 4.3 goes live, it should not be too difficult to do a full clear in 3 hours. Benefits of coming to this one instead of doing it on your own: -Loot will go to guildies and not random guy in pvp gear on another server. It will help the guild as a whole. -Everyone is going to be in vent and I'll be explaining the fight and strats, calling raid cds, etc. -On the PTR, a couple of people leave after each wipe and boss kill. This will cut all that downtime by A LOT. However, you have to remember that you are allowed to roll on loot only on the FIRST KILL of the week. For example, you test out the fights on Tuesday when its fresh and you kill Morchock but you did not win any loot. You then come to the Thursday guild run, once we kill Morchock you will automatically pass on every loot even though you did not win anything on Tuesday. Therefore, should you want to test out the fight on Tuesday I recommend going on an alt and save your main for the guild run. I am not sure how many people I will get, hopefully a lot of people are interested and we have a good time.
  14. I almost have a consistent alt run for Dragon Soul that runs every Saturday. Just need to fill the last tank spot (warr/pally or druid as last resort) and dps spot (arcane mage>elemental shaman/balance druid/hunter). To be part of the group your alt must be ~380 (items such as Chalice/Heart of Rage/DMC:V are fine), and at least 4pc t12 / 2pc t12+2pc t13 to make progression on alts less painful. Tanks *Dusktilldawn (Jlogg) - Blood DK * Healers *Anomic (Cannabi) - Resto Druid *Drisna (Kalik) - Resto Shaman *Aelanna (Wilistari) - Holy Paladin DPS *Siawnhy (Prydain) - Rogue *Cuddletrain - DK *Breachofdawn (Rebelogic) - Mage *Ulquiôrra - Warlock *
  15. Theanarch finally got his Legendary Staff, congrats to him. PS. Wilistari got his staff 2 weeks ago but forgot to take screenshots.
  16. Purple Phoenix, that is what 9 of our raiders got (sorry Iaxeyou, you will get your some time later). Now off to endless wipes to Heroic Ragnaros.
  17. H-Shannox is the simplest of all the fights in FL by far, even easier than normal regarding mechanics. Get Rageface trapped, get the tank to clear debuffs and he will fall dead.
  18. Nah you don't need to have a special class to do the kiting, and tears wouldn't stack past 5 because riplimb never returning the spear. However Shannox still throws his spear on cd regardless if the spear is returned or not. This strat is more viable to do in 10m because having 7 dps instead of the normal 5 is just a huge increase in raid dps. No second tank taking damage. And it would actually result in less healing required on the tanks. Here i'll leave you this video so you can see how it's done:
  19. You can solo tank shannox by using the kiting method in a circle shape with the range standing in the center for max dps. But I wouldn't recommend to do in 25m since the lost of 1 tank for 1 dps shouldn't make or break the fight.
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