The general idea I like,but it has the same problem that every other DPS convo has...DPS DOES NOT EQUAL damage done. Alot of classes have mechanics that if used, drop their DPS but increase their damage done. For instance, if I don't use Flame Shock in a long fight, I'll pull about 8K DPS with a couple of million damage done. On that very same fight, if I do use Flame Shock, I'll do more damage but I'll only do about 6K DPS. The reason is that using things like DoTs counts as "damage time" according to anything that records DPS, so when I'm running around and not doing any damage except for the DoT damage, it drops my DPS over time. SO yeah, long story short, we have alot of DPS in this guild that are prepared for FesterGut, but if we're using DPS to measure them, their probably going to come up short on the list if their doing what their supposed to!